=======================================

The Elder Scrolls IV: Oblivion

Quest for the Elements mod 

V 1.21

By Povuholo

=======================================

++++++++++++++++++++++++++++++
1. Installation Instructions
++++++++++++++++++++++++++++++  

Extract the data folder to your oblivion directory. (where the game is installed)

++++++++++++++++++++++++++++++
2. Summary 
++++++++++++++++++++++++++++++
 
A man named Alex appeared in Bravil, searching for help. He wants you to retrieve the Elemental Stones from the temple, 
and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced. But... 
are Alex's intentions really that noble? Did he really tell you everything? And who is this Wise One, 
who tries to prevent you from lighting the lighthouses, saying you are making a mistake?	
-------

This mod focuses on the action side of Oblivion, even though I am a rpg fan. 
When saying action I don't mean fighting (believe me there is fighting, but that's not the main point) 
but traps and other things like that. You can play this mod at any level, but it could be more difficult at lower levels.

++++++++++++++++++++++++++++++
3. Play instructions 
++++++++++++++++++++++++++++++

Start Oblivion, and Select the Data Files option. In the list that appears, 
tick the box next to the "Quest for the Elements.esp" file. Also make sure you turn on the subtitles while playing this mod 
because it doesn't have any voice acting, unfortunately.

To start the quest, go to Bravil. Just outside the church there you can find Alex. 

++++++++++++++++++++++++++++++++++++++
4. Extra (IMPORTANT) things to know.
++++++++++++++++++++++++++++++++++++++

Level Requirements: None. But the final battle will be more difficult at very low levels.

If you are using a levitation mod, you could get to the top of the lighthouses very easily. 
This way you skip all the fun and challenges, (and treasure) so don't use levitation while playing this mod! 

Do NOT bring your companions with you while playing this mod! They will get stuck or die. Trust me.

The Earth cave: Those blocks (you'll know what I mean when you see it) can be moved by activating them, and 
then just shoot at it, drag them around, whatever.

At a few parts it's useful to be able to walk fast. If you are playing a guy in heavy armor with a low speed, 
this could be difficult. If you find yourself stuck because you are too slow, take of your armor. 
It will make you a lot faster.

With the addtopic bug fixed, this mod will no longer conflict with any mod that adds topics through greetings. 
Even when the greeting, topic and npc were unique, the conflict would still be there and only one mod would work properly. 
This mod should be compatible with most mods. If you are not sure, or found a problem, contact me! (my e-mail is at the bottom of this readme)
  
++++++++++++++++++++++++++++++
5. Problems?
++++++++++++++++++++++++++++++

Problem: My companion got stuck when I was in the temple!
Answer: You shouldn't bring companions with you in this mod, I told you that.

Problem: I've activated the two switches in the temple water challenge, but the door is still closed!
Answer: There are three switches.

Problem: I've got the <current lighthouse> floater key, and I don't know what to do now!
Answer: Go outside the lighthouse. Behind a locked door, you will find the floater. Stand on it, and activate it.

Problem: I activated the floater without standing on it, now it floated up without me. Do I have a problem now?
Answer: No, after a while the floater will get down again.

Problem: I'm trying to get to the Water Lighthouse, but the hill is too steep!
Answer: You need to find a less steep spot. Starting to climb from behind Cloud Ruler Temple should work.

Problem: I'm using the Arcane Velocity mod, which makes spells fly very fast. 
Now I can't dodge the spells in the earth challenge!
Answer: The spell has been changed in V1.2, it can be reflected now. Use resist magic or reflect spell potions. 
If you don't have any, just try. If you are lucky, you won't fall of when being paralyzed.

Problem: Alex wants me to go to the fire lighthouse, but no quest marker shows up!
Answer: If you read the last journal update, you will see you have to ask Alex about your reward first.

Problem: I've disabled the bomb in the fire lighthouse, what to do now?
Answer: There is an ayleid altar next to the bomb. There will be a switch and a key on it when you've disabled the bomb.

Problem: I'm playing the mod, but my performance seems to have decreased! Is this permanently?
Answer: No. After you finish the quest, the scripts will stop running. This should bring your performance back to normal.


++++++++++++++++++++++++++++++
6. Change Log 
++++++++++++++++++++++++++++++
V 1.21  Released 01/29/07

+Added A.I. packages to the npc's on the hill, to prevent them from walking away and getting you stuck.

V 1.2   Released 09/30/06

+Fixed the problem with the Oghma Infinium disappearing when using the end reward of this quest with the book in your inventory.
+Tweaked the Fireproof Cuirrass, it is no longer overpriced/overpowered
+Fixed another floating tree. And stay down!
+Updated the readme with a Problems? section and more.

V 1.1	Released 9/24/06

+Removed the addtopic bug that appears when multiple mods add topics through greetings, 
 causing one of the mods not to function properly.
+Made sure the scripts don't run anymore after the quest is finished, because there is no need for them to do so.
+Made the Slaughterfish and Mudcrab in the quest stronger.
+Made the end boss slightly less strong, for lower levels.
+Changed the order the gates in the temple water challenge open.
+Fix the animations for all the levers
+Fixed two floating rocks
+Made the road to Water Lighthouse a bit less steep




V 1.0	Released 9/17/06

Initial Release.

 
++++++++++++++++++++++++++++++
7. Credits 
++++++++++++++++++++++++++++++
 
Povuholo: Well that's me. I made the whole mod, and playtested it a million times.

Malchik: Playtesting and checking grammar.

Xiamara: Playtesting.

BoboBrown: Helping me with some of the scripts.
 

If you have any comments, suggestions, found any bugs, or whatever, you can contact me in several ways. 
You can contact Povuholo at the Tessource forums and Official TES forums 
(I check Tessource much more often, so if you want a fast reply...),  or send me a mail at blankv00rtje@gmail.com  
Those 0's are numbers. ;)


 
